Render Farm Build 39

DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build.  It is terribly technics and somewhat frustrating.  Those who are unprepared for such “entertainment” are advised to ignore these posts. Having repaired the link between Master and Slave, the Farm was working quite well.  Of course I had to […]

Render Farm Build 38

DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build.  It is terribly technics and somewhat frustrating.  Those who are unprepared for such “entertainment” are advised to ignore these posts. I mounted /Polyphemus to Gog on login. If you recall, /Polyphemus is an external drive, and Gog is the first worker. […]

Render Farm Build 37

DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build.  It is terribly technics and somewhat frustrating.  Those who are unprepared for such “entertainment” are advised to ignore these posts. It’s still a wonder that the job script module pointed to /drqueue/tmp instead of /Volumes/drqueue/tmp – I may yet […]

Render Farm Build 36

DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build.  It is terribly technics and somewhat frustrating.  Those who are unprepared for such “entertainment” are advised to ignore these posts. I began the new testing round with another Lux test, this time named properly and stored on an external […]

Render Farm Build 35

DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build.  It is terribly technics and somewhat frustrating.  Those who are unprepared for such “entertainment” are advised to ignore these posts. Of course I had neglected to check the logs.  The logs showed that all jobs were received, but that […]

Render Farm Build 34

DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build.  It is terribly technics and somewhat frustrating.  Those who are unprepared for such “entertainment” are advised to ignore these posts. I seemed to have the master and one slave talking to each other, but it did not seem as though scripts […]

Render Farm Build 33

DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build.  It is terribly technics and somewhat frustrating.  Those who are unprepared for such “entertainment” are advised to ignore these posts. Finally I got the bottom of some of the configuration issues.  Once more I suggest that a serious Linux/Unix […]

Render Farm Build 32

DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build.  It is terribly technics and somewhat frustrating.  Those who are unprepared for such “entertainment” are advised to ignore these posts. I still had major connection problems. The master seemed to send the job script okay. The slave would get it, or so […]

Render Farm Build 31

DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build.  It is terribly technics and somewhat frustrating.  Those who are unprepared for such “entertainment” are advised to ignore these posts. I was having even more connection problems. I would restart and Gog wold not be able to see Cyclops on the […]

Render Farm Build 30

DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build.  It is terribly technics and somewhat frustrating.  Those who are unprepared for such “entertainment” are advised to ignore these posts. I reconfigured the slave.conf file and restarted.  The slave was now running!  I manually configured the environment variables: DRQUEUE_LOGS,  […]