Staging with 3D Man

Good luck finding a copy of my 2009 book “Get Animated.”  Oh, wait, here they are.  Though not as scarce as hen’s teeth it’s getting that way.  The book included a DVD with information and tutorials on it.  Now that no one wants to admit they own a DVD player, it’s unfashionable to suggest anyone […]

Suzie Creamcheeze shows you how with FOSS.

Suzie has been working entirely with FOSS tools – Free and Open-Source Software. She has detailed every part of her process, including many of the planning stages I also emphasize. You can see her script, storyboards, animatic, production cels, timing notes, and the final.

Voice Acting

I find this worth mentioning because it is a pet theory of mine that many American animation studios miscast their voices because they do not understand how to do it properly. With the emphasis clearly on “star” talent rather than interesting voices, many cartoons end up with boring characters.

Timing Example #1 – Anime

I was defending anime to a colleague once and I was telling him that I thought most anime shows were brilliantly timed. If you do not have the time, energy, or budget for full animation – as in the case with all television and most of our personal projects – then this kind of timing would be good to know.

Animation Screenplays

One point I emphasize in the “Get Animated!” book is that the traditional screenplay format is not only unnecessary for good animation, it probably hurts the process. This is not an original view on the subject! In fact most people who know something about animation tend to agree.

Raggedy Animation

Raggedy Ann just didn’t look right, and certainly didn’t move right, and the results were entirely unacceptable. No matter what software you use, computers aren’t good at giving drawings that human touch.