Anna Lobby Cards – 3
The last of the imagined Lobby Cards for “Anna” while I finish up a 2K DCP of the film. The 5.1 mix has been ready for a year now, it’s time to get this thing together and show it shown somewhere.
The last of the imagined Lobby Cards for “Anna” while I finish up a 2K DCP of the film. The 5.1 mix has been ready for a year now, it’s time to get this thing together and show it shown somewhere.
I’m gearing up for working on the new transfer of “Anna” and getting the film to look good in 2K. So here are more fake Lobby Cards for the film – as if it were showing in the 1970s.
No warning is needed on this post, as it will not be overly technical. As you may be well aware, I made a render farm. Here it is, sitting in my office: That’s with 5 render nodes on, two of them unplugged, and a master not pictured. I ran a test over the last week. […]
I was having so much fun with the Big Dong Lobby Cards, why not do a set of lobby cards for “Anna?”
Occasionally I intercept outdated technology on the way to the dumpster with the help of the IT department at my school. I think they are mostly amused that I’d want it, but I know that I can get some more use out of these depleted robots. One such perfect reuse occurred to me when I […]
DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build. It is terribly technical and somewhat frustrating. Those who are unprepared for such “entertainment” are advised to ignore these posts. Lest these posts become a festival of fails, I’d like to provide at least a little counter with a […]
Attendees of my screening in 2009 were treated to an apparently once-in-a-lifetime event: the only screening of my 20 minute short, “Anna.” This is due to the film having originated on 16mm, having been transferred to DV, and screened in standard definition. Who would possibly screen standard def in 2009 much less today? It’s a […]
DISCLAIMER: This is a continuing series detailing the painful story of a DIY render farm build. It is terribly technical and somewhat frustrating. Those who are unprepared for such “entertainment” are advised to ignore these posts. It’s been a while. I have an extensive and somewhat super confusing build log for DQOR that is ultimately […]